82 lines
1.5 KiB
Go
82 lines
1.5 KiB
Go
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package ds_utils
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import (
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"sync"
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)
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type IQueue[T any] interface {
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Push(item T)
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Get() T
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Len() int
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}
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// This queue isn't suppose to be thread safe and suppose to be used only in a single thread
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// If you will try to get item from an empty queue -- it will panic
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// (Because if u have single-threaded app and one thread will be locked
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// by getting an item from the queue, there will be no thread to put that item)
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// For multythreaded usage -- use QueueSync
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type Queue[T any] struct {
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IQueue[T]
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Buffer []T
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}
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func NewQueue[T any]() *Queue[T] {
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return &Queue[T]{}
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}
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func (q *Queue[T]) Push(item T) {
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q.Buffer = append(q.Buffer, item)
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}
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func (q *Queue[T]) Get() T {
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if len(q.Buffer) < 1 {
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panic("Trying to get from an empty thread unsafe queue")
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}
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item := q.Buffer[0]
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q.Buffer = q.Buffer[1:]
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return item
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}
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func (q *Queue[T]) Len() int {
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return len(q.Buffer)
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}
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// Queue sync
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type QueueSync[T any] struct {
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IQueue[T]
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Buffer []T
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Mu *sync.Mutex
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NonEmptyCond *sync.Cond
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}
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func NewQueueSync[T any]() *QueueSync[T] {
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return &QueueSync[T]{
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Mu: &sync.Mutex{},
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NonEmptyCond: sync.NewCond(&sync.RWMutex{}),
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}
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}
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func (q *QueueSync[T]) Push(item T) {
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q.Mu.Lock()
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q.Buffer = append(q.Buffer, item)
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q.NonEmptyCond.Signal()
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q.Mu.Unlock()
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}
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func (q *QueueSync[T]) Get() T {
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q.Mu.Lock()
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if len(q.Buffer) < 1 {
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q.NonEmptyCond.Wait()
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}
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item := q.Buffer[0]
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q.Buffer = q.Buffer[1:]
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q.Mu.Unlock()
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return item
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}
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func (q *QueueSync[T]) Len() int {
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q.Mu.Lock()
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defer q.Mu.Lock()
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return len(q.Buffer)
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}
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